Choose a mode
Fill the ones, tenths and hundredths jars with the − / + buttons (each jar's sand level shows that digit), then press Check
Fill the ones, tenths and hundredths jars with the − / + buttons (each jar's sand level shows that digit), then press Check
3D math game · Best for grades 4-5
Decimal Builder puts students in a lab where three sand jars represent ones, tenths, and hundredths. They fill each jar to the correct level to construct a target decimal, turning abstract place-value notation into a visible, physical quantity they can read at a glance.
Decimal Builder develops decimal place value: students practise reading each digit's column (ones, tenths, hundredths) and translating it into a physical quantity. This is the foundational step before comparing, ordering, or adding decimal numbers.
For the target 2.35: fill the ones jar to 2, the tenths jar to 3, and the hundredths jar to 5. Seeing three separate jars side by side makes the structure 2 + 0.3 + 0.05 obvious before any arithmetic is attempted.
Students often treat decimals as whole numbers, entering 35 into the hundredths jar for 0.35. Separate jars with individual levels force them to work one column at a time, breaking the habit of reading across the decimal point without pausing.
Use it for individual practice, paired work, or a short class demonstration before worksheets.
Start with the game above, then continue with written practice to reinforce the skill.