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Find the rule (×2 or ×3), set the missing stone with the − / + buttons, then press Check
Find the rule (×2 or ×3), set the missing stone with the − / + buttons, then press Check
3D math game · Best for grades 4-6
Geometric Sequence gives students a row of numbered stones where every term is obtained by multiplying the previous one by a fixed ratio — ×2, ×3, or similar. Identifying that constant multiplier and using it to fill the missing stone is the defining skill of this grade 4–6 game.
Recognising and applying a constant multiplicative ratio is the foundation of geometric sequences, exponential growth patterns, and percentage calculations. Geometric Sequence builds this fluency before students meet the formal algebra of exponents in grades 4–6.
A sequence shows 2, 6, 18, ?, 162. Each term is multiplied by 3, so the missing value is 54. The key insight is that dividing any two consecutive terms (18 ÷ 6 = 3) reveals the rule — this game trains that division-as-ratio move.
Students often try to add a constant difference rather than finding the multiplier, because additive thinking is easier. Geometric Sequence makes the multiplier the only thing that works, forcing students to switch from additive to multiplicative reasoning.
Use it for individual practice, paired work, or a short class demonstration before worksheets.
Start with the game above, then continue with written practice to reinforce the skill.