Choose a mode
Look at how the towers grow and work out the rule. Use the − / + buttons (or drag up) to build the missing tower to the right height, then press Check
Look at how the towers grow and work out the rule. Use the − / + buttons (or drag up) to build the missing tower to the right height, then press Check
3D math game · Best for grades 2-4
Pattern Builder shows a row of cube towers that grow or shrink by a fixed rule and asks students to build the missing tower. Finding and applying that rule is the first step toward all sequence work, making this the entry point for pattern thinking in grades 2–4.
Identifying a repeating or growing rule and extending it trains students to look for structure in data — the core habit behind arithmetic sequences, function tables, and algebraic thinking introduced from grade 2 onward.
A row shows towers of 1, 3, 1, 3, 1, ? cubes. The pattern alternates between 1 and 3, so the missing tower is 3. Spotting the alternation before calculating is the key move this game teaches.
Students often add one extra cube beyond the last tower rather than re-reading the full row for its rule. Pattern Builder forces them to look at the whole sequence, not just the final term, before acting.
Use it for individual practice, paired work, or a short class demonstration before worksheets.
Start with the game above, then continue with written practice to reinforce the skill.