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Drag to pour liquid to the target mark
3D math game · Best for grades 3-4
Fill the Container turns reading a volume into a hands-on pouring task. Students drag to fill a jar to a target millilitre mark, learning that capacity is measured continuously along a scale rather than as a whole-number count. The live liquid level gives instant feedback on estimation accuracy.
Practising volume measurement builds the understanding that capacity is a continuous quantity read from a scale, not a count of objects. Students learn to read intermediate graduations and develop the precision needed before moving to multi-step capacity problems in grades 3–4.
The target is 350 ml. The jar's scale shows marks every 50 ml. Students pour to the 300 mark, then carefully add the remaining 50 ml to reach 350 — learning to use major markings as stepping stones to an exact reading.
Students often overshoot the target and stop only when the level clearly passes the mark. The game encourages slower, more deliberate pouring near the target, building the habit of approaching a measured value from below rather than correcting an overfill.
Use it for individual practice, paired work, or a short class demonstration before worksheets.
Start with the game above, then continue with written practice to reinforce the skill.