Choose a mode
Add dots to each box with the − / + buttons (hundreds, tens, ones), or drag up over a box to add. When a box reaches ten dots they explode into one dot in the box to its left. Build the number, then press Check.
Add dots to each box with the − / + buttons (hundreds, tens, ones), or drag up over a box to add. When a box reaches ten dots they explode into one dot in the box to its left. Build the number, then press Check.
3D math game · Best for grades 2-3
Exploding Dots turns regrouping into a spectacle. Students place neon dots into ones, tens, and hundreds boxes to represent a target number. When any box reaches ten, those dots explode into one dot in the box to the left — a vivid, rule-free display of why the decimal system works in base ten.
Exploding Dots builds deep intuition for base-ten place value. Rather than memorising that ten ones equal one ten, students see it happen as an explosion. This animation-driven understanding of regrouping prepares students for multi-digit addition, subtraction, and eventually number systems in other bases.
Building 23: add 3 dots to the ones box (stays as 3), then add 2 dots to the tens box (stays as 2). No explosions needed. Now build 33: add 13 ones — at ten, they explode into one ten, leaving 3 ones. Result: 1 ten from explosion plus 2 tens added = 3 tens, 3 ones = 33.
Students often overfill a box and miss the explosion, ending up with more than ten dots in one place. The game freezes boxes that overflow until students trigger the explosion, reinforcing that ten-in-one-box is always the rule.
Use it for individual practice, paired work, or a short class demonstration before worksheets.
Start with the game above, then continue with written practice to reinforce the skill.